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VST3 cinematic audio processor · v1.6.2

UMBRA

One PENUMBRA engine, ten musical macros.

A sound-transforming processor with exact dry behavior at zero, host-synchronized movement, saved presets, and a portable DSP path toward dedicated hardware.

UMBRA interface

Architecture

The system behind the surface.

The audio engine is separated from the JUCE wrapper and editor. Each macro adds an independent layer around the source, while Hold, preset recall, smoothing, and transport-aware movement remain synchronized with the host.

Signal and data flow

01

Stereo input

02

PENUMBRA engine

03

Macro layers

04

Tempo-aware movement

05

Level-safe mix

06

Stereo output

Engineering decisions.

Exact neutral state

All transformation controls at zero preserve the source for predictable gain staging.

One engine

The same portable DSP direction supports plug-in and embedded hardware work.

Host synchronization

Patterned movement follows the DAW transport and tempo.

Stateful interface

Ten macros, Hold, and preset recall use the same host-visible parameter state as the DSP.

The product experience

See UMBRA on gusvega.com →